SOMClient / Category
The Premise

A deeply personal, multi-sensory universe for SOM, an underground ambient album by artist Louys that explores the delicate textures of family heritage. The project translates a ten-track musical narrative into an immersive, cross-disciplinary rollout spanning interactive game design, video, and tactile photographic prints.

The Vision

To bridge ancestral memory with contemporary digital art, I directed a contemplative, world-building visual language rooted in nostalgia and discovery. I contrasted the ethereal mood of the ambient tracks with a custom-built Unity game environment, where players gather seven symbolic fish to unlock the project's core emotional narrative. By weaving raw, candid archival feel photography with interactive and moving image pieces, the rollout transforms a traditional music release into a hauntingly beautiful, collectible multimedia exhibition.

The Artefacts

  • Interactive Album Rollout & Unity Game Development
  • Multi-Media Campaign Direction & Music Video Production
  • Fine-Art Photography & Heritage Print Curation
  • Conceptual Album Packaging & Spatial Identity Design
  • 10 track album (Ableton Live)




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