OBJECT IIPersonal / Prototyping
The Premise

A study in balance, tension, and sculptural minimalism. OBJECT II reframes the chair as an abstract artefact—where furniture becomes a dialogue between weight and suspension, material and illusion. A sweeping black seat extends like a suspended wing above a monumental white marble sphere. The resulting composition challenges conventional furniture proportions, transforming a familiar functional object into a surreal sculptural study.

To position furniture within the language of contemporary sculpture, I directed a visual narrative built around contrast: dark tactile material against softly veined stone, fluid geometry against monumental mass, and apparent weightlessness against physical gravity.

The Vision

I authored a restrained, architectural visual system that treats the object as both product and artefact. Through sculptural composition, material-focused imagery, and precise spatial documentation, the project explores how function can become secondary to perception—allowing form, balance, and illusion to define the experience of the object.

// OBJECT II — Balance / Tension / Illusion

The Artefacts

  • Product Concept & Furniture Design
  • Sculptural Object Development
  • 3D Design Architecture & Form Studies
  • Material & Surface Direction
  • Technical Product Art Direction
  • Multimedia Project Documentation
  • Brand Identity / Icon Development

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