OBJECT IIPersonal / Prototyping
The Premise
A study in balance, tension, and sculptural minimalism. OBJECT II reframes the chair as an abstract artefact—where furniture becomes a dialogue between weight and suspension, material and illusion. A sweeping black seat extends like a suspended wing above a monumental white marble sphere. The resulting composition challenges conventional furniture proportions, transforming a familiar functional object into a surreal sculptural study.
To position furniture within the language of contemporary sculpture, I directed a visual narrative built around contrast: dark tactile material against softly veined stone, fluid geometry against monumental mass, and apparent weightlessness against physical gravity.
The Vision
I authored a restrained, architectural visual system that treats the object as both product and artefact. Through sculptural composition, material-focused imagery, and precise spatial documentation, the project explores how function can become secondary to perception—allowing form, balance, and illusion to define the experience of the object.
// OBJECT II — Balance / Tension / Illusion
The Artefacts
- Product Concept & Furniture Design
- Sculptural Object Development
- 3D Design Architecture & Form Studies
- Material & Surface Direction
- Technical Product Art Direction
- Multimedia Project Documentation
- Brand Identity / Icon Development